关于Unity3D数学问题,关于Mecanim Example Scenes项目脚本中的问题
关于Unity3D数学问题,关于Mecanim Example Scenes项目脚本中的问题
日期:2021-05-22 14:30:45 人气:1
用着个代码可以实现:
public static Vector3 operator *(Quaternion rotation, Vector3 point)
{
float num = rotation.x * 2f;
float num2 = rotation.y * 2f;
float num3 = rotation.z * 2f;
public static Vector3 operator *(Quaternion rotation, Vector3 point)
{
float num = rotation.x * 2f;
float num2 = rotation.y * 2f;
float num3 = rotation.z * 2f;